top of page


Lim Choon Wah, Reeve
Architecture E-Portfolio
COMPUTER APPLICATION
Project 1: Modeling of An Architectural Design
I using back my studio 2 final assignment to model. The building was located at the forest of Paddock, Bukit Fraser. From this completed 3d model I had gain more knowledge of using the 3ds max to create 3d geometries include curve.
![]() Left PerspectiveShowing how the space and interior works. Many tiny object was bird feeding. | ![]() Back PerspectiveShowing staircase link up to the upper deck roof. | ![]() Right PerspectiveShowing how the space and interior works with tree-shapes column and custom organic furnitures. |
---|---|---|
![]() Back PerspectiveShowing the pattern window | ![]() Bottom Perspective.pngShowing the transparent roof glass and the details of round beam and rectangle beam. |
5 Different Perspective View
Work In Progress
3DS Max Design Modeling File.
![]() 1Draw line to create floor plan | ![]() 2Create column by extrude from H-shapes splines. | ![]() 3Creating beams to support ground floor |
---|---|---|
![]() 5Quick slice the beam. | ![]() 5Separated the extra beam | ![]() 6Create round beam by using lathe. |
![]() 7After use the lathe. The round beam had been create. | ![]() 8Use the spline convert to editable poly to create surface. | ![]() 9Creating Tree-Shaped Column by using spline |
![]() 10Applied radical rending. | ![]() 11Create wall by using spline extrude. | ![]() 12Creating three staircases |
![]() 13Creating railing by using spline radical rendering. | ![]() 14Create another railing for top deck. | ![]() 15creating cylinder |
![]() 16Creating the cylinder and place on round beam and rectangle beam | ![]() 17Than use boolean to subtract so that tree can penetrate though the hole. | ![]() 18Use sell to add floor slab thickness |
![]() 19Create roof by using splines | ![]() 20convert to editable poly and cut into grid by using quick slice. | ![]() 21Using soft selection under editable poly to create curve roof by adjusting the falloff. |
![]() 22Same method as step 21. But using rotate selection to bend the organic roof. | ![]() 23Create spline to create transparent glass roof and hole for the tree to penetrate through. | ![]() 24Convert to edit poly and shell. |
![]() 25Boolean the organic roof to create transparent glass roof and hole for the tree | ![]() 26The transparent glass roof and hole had been successfully boolean. | ![]() 27The organic roof had place on the building. |
![]() 28Use boolean to subtract the extra wall and extra tree-shapes column. | ![]() 29The wall had been subtract but some cant bee cut. so need manual delete it. | ![]() 30Create the shape for transparent roof glass. |
![]() 31transparent roof glass had been create. | ![]() 32Showing the between of organic roof and the other parts of building. | ![]() 33Using inset to create mullion for the window |
![]() 34Detach the mullion and shell inner amount and outer amount | ![]() 35All mullion had been created by shell and inset. | ![]() 36Create pattern window by using quick slice |
![]() 37The pattern window had been form. | ![]() 38Using the new method call open subdivide (3ds max design 2015 extension 1) by playing around the crease and weight. | ![]() 39Design custom chair by using turbo smooth, shell, taper, and editable poly |
![]() 40Design custom table by using turbo smooth, shell, soft, and editable poly | ![]() 41displace an image onto the plane to trace the contour lines of the site | ![]() 42Using smooth line to create contour lines |
![]() 43Few contour lines been create | ![]() 44Readjust the vertex by belzier . | ![]() 45Adjust the height level by using soft. |
![]() 46The terrain had been create in various level. | ![]() 47Showing the contour of the site | ![]() 48Showing the contour with shaded and edge faces. |
![]() 49Showing the contour in transparent in top view. | ![]() 50Showing the contour in transparent in perspective view. | ![]() 51Showing the building with contour. Finish |
bottom of page