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COMPUTER APPLICATION

Project 1: Modeling of An Architectural Design 
 

 

I using back my studio 2 final assignment to model. The building was located at the forest of Paddock, Bukit Fraser. From this completed 3d model I had gain more knowledge of using the 3ds max to create 3d geometries include curve. 

Left Perspective

Left Perspective

Showing how the space and interior works. Many tiny object was bird feeding.

Back Perspective

Back Perspective

Showing staircase link up to the upper deck roof.

Right Perspective

Right Perspective

Showing how the space and interior works with tree-shapes column and custom organic furnitures.

Back Perspective

Back Perspective

Showing the pattern window

Bottom Perspective.png

Bottom Perspective.png

Showing the transparent roof glass and the details of round beam and rectangle beam.

5 Different Perspective View

 

Work In Progress

 

3DS Max Design Modeling File.

1

1

Draw line to create floor plan

2

2

Create column by extrude from H-shapes splines.

3

3

Creating beams to support ground floor

5

5

Quick slice the beam.

5

5

Separated the extra beam

6

6

Create round beam by using lathe.

7

7

After use the lathe. The round beam had been create.

8

8

Use the spline convert to editable poly to create surface.

9

9

Creating Tree-Shaped Column by using spline

10

10

Applied radical rending.

11

11

Create wall by using spline extrude.

12

12

Creating three staircases

13

13

Creating railing by using spline radical rendering.

14

14

Create another railing for top deck.

15

15

creating cylinder

16

16

Creating the cylinder and place on round beam and rectangle beam

17

17

Than use boolean to subtract so that tree can penetrate though the hole.

18

18

Use sell to add floor slab thickness

19

19

Create roof by using splines

20

20

convert to editable poly and cut into grid by using quick slice.

21

21

Using soft selection under editable poly to create curve roof by adjusting the falloff.

22

22

Same method as step 21. But using rotate selection to bend the organic roof.

23

23

Create spline to create transparent glass roof and hole for the tree to penetrate through.

24

24

Convert to edit poly and shell.

25

25

Boolean the organic roof to create transparent glass roof and hole for the tree

26

26

The transparent glass roof and hole had been successfully boolean.

27

27

The organic roof had place on the building.

28

28

Use boolean to subtract the extra wall and extra tree-shapes column.

29

29

The wall had been subtract but some cant bee cut. so need manual delete it.

30

30

Create the shape for transparent roof glass.

31

31

transparent roof glass had been create.

32

32

Showing the between of organic roof and the other parts of building.

33

33

Using inset to create mullion for the window

34

34

Detach the mullion and shell inner amount and outer amount

35

35

All mullion had been created by shell and inset.

36

36

Create pattern window by using quick slice

37

37

The pattern window had been form.

38

38

Using the new method call open subdivide (3ds max design 2015 extension 1) by playing around the crease and weight.

39

39

Design custom chair by using turbo smooth, shell, taper, and editable poly

40

40

Design custom table by using turbo smooth, shell, soft, and editable poly

41

41

displace an image onto the plane to trace the contour lines of the site

42

42

Using smooth line to create contour lines

43

43

Few contour lines been create

44

44

Readjust the vertex by belzier .

45

45

Adjust the height level by using soft.

46

46

The terrain had been create in various level.

47

47

Showing the contour of the site

48

48

Showing the contour with shaded and edge faces.

49

49

Showing the contour in transparent in top view.

50

50

Showing the contour in transparent in perspective view.

51

51

Showing the building with contour. Finish

@2014 by Lim Choon Wah, Reeve | 0311265 | Future Architect | Taylor University

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