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Project 2A(Exterior): Still rendering with Materials, Lights, Camera Views & Site context
 

 

From this assignment, I had learn to rendering with material, camera views, sunlight, light effect and even more.

2 Eye View Perpestive

 

Eye Level From Left Perpestive

Eye Level From Left Perpestive

This render image was the entrance of building with full of bird around.

Eye Level From Right Perpestive

Eye Level From Right Perpestive

It took me 18hours to render it via vray. I'm satified with it :D

Work In Progress ( Exterior )

 

Material
- Material Maps
From here, I had learn to apply texture image onto the model by using vray mtl, bitmap, bump, displace, vray dirt, uvw map include rotate and more.

 

1

1

Applied Vray Mtl in material slot

2

2

Click diffuse button to insert image

3

3

Choose bitmap

4

4

Select an wooden image for texture

5

5

Assign material to selection to the floor tiles

6

6

The wooden texture shown on floor tiles

7

7

Add uvw map into modifier to adjust the texture size

8

8

Rotate 90degree at W from coordinate

9

9

Render to see the size whether correct

10

10

The edge of wooden tiles was not obvious so i decide to add vray dirt

11

11

I chose the vray dirt from the diffuse button

12

12

Kept the material as sub object to remain the wooden bitmap

13

13

After applied vray dirt, the edge much more obvious than previous without it

14

14

I decide to add bump to pop out the effect more 3d

15

15

Need to choose purple & white or black & white image to bump. Purple & white is the best choice than black & white

16

16

After applied bump, the texture much more poping out but is not enough, so i decide to add the purple & white to displace

17

17

After displace it much better.

- Unwrap Uvw
From here, I had learn to apply texture image onto the curve model by using unwrap map. But at last I use uvw map because my curve roof not that curve enuf to show the effectiness.  Because the more the curve, the more stretch the bitmap it is.
1

1

Choose an steel image on google

2

2

Applied unwrap uvw because is curve

3

3

Select polygon faces to adjust the texture size nad position

4

4

Edit the uvws by using scale, rotate and move button

5

5

Choose bitmap by using vray mtl

6

6

select the steel image

7

7

assign the steel bitmap to selection model

8

8

render and see the effect

9

9

I want the steel more darker, so i adjust the outpost of it by enable color map and adjust the mono effect

10

10

pull down the black effect to increase darkness

11

11

at last, i still use uvw map because there were no much diff on uvw map and unwrap uvw because the curve roof was not that curve

- Steel & Glass
From here, I had learn to create steel & and glass material by adjusting the reflection, refraction, ior, glossiness, brdf, and diffuse colour.

 

Glass

Glass

Diffuse and Fog colour to adjust glass colour Reflect to adjust the reflective to environment Refraction to adjust opcaity of glass Ior adjust to 1.6 for glass effect Fog multiplier to adjust colour deepness Affect shadows to tick on glass effect

Steel

Steel

Diffuse to adjust colour Refraction to adjust the reflect colour Fresnel Ior to adjust relfective effect Refraction dont click anythings BRDF to adjust the reflective light effect more nice

Environment Scene
- Create the background scene
From here, I had learn to create a daylight background scene by using dome plane.

 

1

1

Prepare to add sphere to create background scene

2

2

Adjust the sphere into half

3

3

flip it to normal, if not during render can't be seen

4

4

Add uvw map and choose spherical so that the bitmap image will become sphere instead of plane

5

5

Use Vray Override Mlt

6

6

Apply vray light mtl into base material

7

7

Select vray light mtl to adjust the lightness of the bitmap

8

8

Click non button to put bitmap

9

9

Choose a daylight image

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10

than copy base material to GI

11

11

Adjust the the brightness generate by image

1

1

Click Vray sun from top view and pull it -Turbidity to adjust the yellowness of the sun -ozone for fog effect -intense multiplier to ajust the brightness of the sun light -size multiplier to adjust the shadow effect

2

2

Adjust the position of the sun light at front or back viewport

3

3

increase the intense multiplier if render image is to dark

4

4

Exlude the dome plane to allow sunlight to penetrate in the dome

- Sunlight
From here, I had learn there had 3 ways to do sunlight which are daylight, vray sun and sun. exlude the dome plane from the sunlight because it will block the sunlight penetrate in.

 

- Vray Properties
From here, I had adjust the GI, closed the frame buffer, tick on sky environment, and untick subpixel.

 

1

1

Press F10 to adjust vray properties

2

2

Enable GI mode

3

3

Untick frame buffer because of gamma will work correctly after render image

4

4

On GI environment to enable the environment light effect

5

5

Untick subpixel to reduce render time

- Light
From here, I using vray light to create light effect.

 

1

1

Click vray light but the default was plane

2

2

Change from plane to dome

3

3

Adjust the multiplier for more brightness

4

4

After render was to dark

5

5

Click 8 to adjust the vray exposure and low down the f-number so the render image will become brighter

6

6

Add another vray light in plane

7

7

After render to show the light effect with multiplier 1

- Camera
From here, I had learn to use vray camera to adjust the f-number, focal length etc.
1

1

Choose Vray physical camera

2

2

Add the camera on top view and adjust the position

3

3

Adjust the f-number for birghtness

4

4

After adjust the position I needed

5

5

After render, the image was to bright

6

6

So I decided to decrease the f-number to lower the birghtness

- Vray Proxy, Tree and Grass
From here, I had learn to convert 3d tree into vray proxy to reduce the memory size example the tree was 17mb after convert is around 200kb. hence, reduce the render time.

 

Landscape
1

1

Import a tree object

2

2

Select all the tree part

3

3

The pine tree had been placed

4

4

Attach each other into one

5

5

Pick the color from the tree

6

6

Set user path to trace the color back

7

7

Adding in

8

8

Choose the pathway of the tree textures

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9

The path had add in

10

10

Convert it to vray proxy by using vray mesh export

11

11

Click okay to convert to proxy

12

12

The tree become into smaller polygon

13

13

AFter render, the tree is same shape after proxy

14

14

Click vray proxy to add another tree

15

15

Than click it on viewport to create another tree

16

16

Red colour is the new tree

17

17

Applied all the tree and grass

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18

Another view of it

19

19

The file size was 135mb after all tree and plant import in

Project 2B (Interior): Still rendering with Materials, Lights, Camera Views & Site context
 

 

I had put the furniture, material, lighting and more in project 2A so not much can add in for project 2B except for render.

2 Eye View Perpestive Of Interior

 

Kitchen

Kitchen

An interior perspective of kitchen & dining with the panaroma of forest view

Master Room

Master Room

An interior perspective of master room with wooden floor tiles and concete wall.

Work In Progress ( Interior )

 

1

1

I had set the camera view for the masteroom and prepare for render

2

2

This is another camera view for the kitchen and dining room

3

3

Prepare to test render

4

4

test render 1 for kitchen and dining room

5

5

test render 2 for kitchen and dining room and final view will be this

6

6

test render 1 for master room

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7

test render 2 for master room

8

8

test render 3 for master room

9

9

I sent to photoshop to add human figres and lens flare

10

10

Create a new layer

11

11

Press Alt+Del to make it black

12

12

Go filter > Render < Lens flare

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13

Choose the type I want

14

14

adjust the brightness and position of the sun

15

15

the lens flare had been formed

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16

Set it to screen so blackness will gone

17

17

The kitchen & dining had been photoshop finised with lens flare

18

18

I decide to add in human figures and spot lights

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19

Same method as 11, press Alt+del

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20

Adjust the size of spot lights

21

21

Adjust the angle by click to point

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22

Set screen to remove blackness

23

23

The maste room had been photoshop finised with spot lights

@2014 by Lim Choon Wah, Reeve | 0311265 | Future Architect | Taylor University

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